Not only do I personally want to share in all the revelations brought forth from this post, but I cannot imagine that others would not like to do so as well. While I do not demand anything, I respectfully request two things of everyone who comes across this post and finds it useful.įirst, I ask that if you find something on this list that lets you understand some other, interesting or useful mechanic that you were trying to understand before, and there is not already a tutorial on the subject on this post, please consider making a tutorial describing and teaching your discovery.
![dragon ball unreal full mega 1 link dragon ball unreal full mega 1 link](https://i.ytimg.com/vi/stjf3OPYtYg/maxresdefault.jpg)
IDK atm, cuz its 3am, but I’ll think on it for now.Īs much as I may want to say I put this up for everyone selflessly, that is not the case.
DRAGON BALL UNREAL FULL MEGA 1 LINK UPDATE
T_T Not sure if I have the heart to do this EVERY week, so I might just update this when I have enough stuff to warrant going through this hell again, and skip the videos covering the updates. Edit: Yea, previous sentence was written before it just took me several hours to make this post easy to read before i saw the WYSIWIG switch button. However, from now on, I plan on making such a video of what I have found to be the highlights of my weekly findings, as well as updating this post with links to said findings.
![dragon ball unreal full mega 1 link dragon ball unreal full mega 1 link](https://image.ibb.co/fLCrwL/08.jpg)
This compilation has taken me 2 days just to put down into a word document, and I have thus decided to not make an accompanying video where I give a quick rundown of all my findings.
![dragon ball unreal full mega 1 link dragon ball unreal full mega 1 link](https://static.dbzgames.org/files/images/news/1/3/260/header.jpg)
Hey everyone, I’ve decided to go ahead and give to the community everything that I have found to be helpful over the past 9 weeks since UE4 first came out.